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Specifikationer
Specifikationer
The KLASK game board is shaped like a ball field with two deep holes that serve as goals at each end of the field. In the middle of the field there are three white magnetic pieces that act as "obstacles" - DO NOT attract them with your own game piece! Your game piece is a black magnet. You control it by holding a large magnet under the board. This magnet is connected to a small magnet that is placed on the playing field. The goal of the game is to shoot the small red ball around the field with your magnet/game piece, shooting the ball past the obstacles and your opponent and into the goal hole. It's so much fun when your opponent is suddenly covered in white obstacles or when you yourself drop your game piece into the goal - something that can happen if you get a little too eager!
Place the game board on a table between the two players. Place the three white magnetic pieces on the white fields on the board. Place two coins in each score slot next to "0". Each player has a black magnetic game piece in two parts. Place the short (thin) part on top of the board and the long (thick) part under the board so that the two parts "stick" to each other. Place the ball in the starting field in the corner. Control it with the black game pieces.
The youngest player starts the game. You get a point if:
- The ball lands in your opponent's hole and stays in the hole.
- Two or all three white magnetic pieces stick to your opponent's game piece.
- The opponent accidentally pulls their game piece into their own goal hole.
- If the opponent drops their game piece.
Every time you get a point, you must move your coin one step forward in the score slot. The player who first reaches the KLASK field wins.
During the game:
If one of the white magnetic pieces gets stuck to a game piece, the game continues; if two of the white magnetic pieces get stuck to a game piece, the opponent gets a point.
If the ball falls over the edge of the board, you must place the ball in the starting field in the corner on the half where the ball fell.
If one or more white magnetic pieces fall over the edge of the board, the game continues.
Every time a player scores a point, you must place the white magnetic pieces back on the white fields on the board, and the player who did not score places the ball in their starting field in the corner.

