Wanderhome RPG Softcover
Specifikationer
Specifikationer
Wanderhome is a pastoral fantasy role-playing game about traveling animal folk, the world they inhabit, and the changing seasons. It's a game filled with grassy meadows, moss-covered temples, swarms of plump bumblebees, bags of dresses on opossums, salamanders in suspenders, starry night skies, and the most beautiful sunsets imaginable.
You can be a tamarin dancing with small and forgotten gods, a hare who is a postman and relies on moths to deliver packages, a little lizard with a big heart and a mysterious background, or an endless number of other exciting possibilities. No matter what, we are always travelers - animal folk journeying from village to village and witnessing the entire world of Hæth. The seasons will change as we play, and we will change with them.
Wanderhome uses a unique game system inspired by the No Dice, No Masters engine, developed by Avery Alder and Benjamin Rosenbaum for Dream Askew and Dream Apart. Each player creates a character using one of fifteen different playbooks, making choices about personality, animal form, appearance, and passions. Each playbook offers a radically different approach to both navigating the environment and developing over time. From the carefree Ragamuffin to the introverted Poet, from the Guardian and their young protégé to the solitary Exile, from the joyful Dancer to the grumpy Veterinarian, there is plenty of room in Wanderhome to imagine all sorts of worlds that exist in your heart.
Once you've created your character, you and your fellow travelers guide them through Hæth's dreamlike rural world. Wanderhome uses no dice. Instead, you can choose to inconvenience yourself or step outside your comfort zone to gain tokens, and then use these tokens to address bigger problems and help make the world a better and kinder place.
Wanderhome is designed with an emphasis on safety and care, building on my own work in designing safety mechanisms and alternative safety methods beyond industry standards. It features a bespoke set of safety mechanisms aimed at empowering players to steer the narrative in the way they desire, and these mechanisms are consistently used throughout the game. It is also designed to collaboratively create the tone and formulate a version of Hæth that is perfect for your group.
Wanderhome is a game that works both with and without a game master. With a game master, everyone participates on equal terms in the communal conversation. While you can play Wanderhome in as little as 3-4 hours, the world grows the longer you stay. Months will pass, and at the end of each season, you get to make new choices about your character, allowing them to develop in new directions and helping them grow in ways you didn't think possible. If you play long enough, your characters will eventually retire or grow apart, and the journey will continue with brand new travelers and a vast world before you.
Wanderhome is set in the fantasy world of Hæth, which is entirely original and inspired by the works of Brian Jacques, Tove Jansson, and Hayao Miyazaki. The game alludes to and builds a mythological language around forces such as the bitter King of the Floating Mountain, the Lily Rebellion, the wandering God and the sword that killed her, and the fall of the great dragons, but avoids giving detailed descriptions and definitions - this is left to the players through the journey itself. Instead, Wanderhome focuses on the lives of ordinary people and the world that exists for farmers, merchants, and artisans.
Wanderhome is a world filled with animal folk and their peculiar livestock. Unlike many worlds with animal folk, there is no morality or judgment attached to the different animals in Hæth - a snake can be just as capable of being a kind farmer as a rabbit, and one cannot draw too many conclusions about someone based on what animal they are. You might find a fluffy shepherd with a flock of bumblebees, a grumpy merchant riding a beetle as large as a house, a lonely fox riding a grasshopper from place to place, or a praying mantis hanging in a gecko's pocket.
9x9" (approx. 23x23 cm), 272 pages, full-color softcover.

