Magic the Gathering - Dissension Booster
Specifikationer
Specifikationer
Magic the Gathering - Dissension Booster takes us back to the chaotic and exciting world of Ravnica, where the city's ten mighty guilds vie for power and control. Dissension is the third and final part of the Ravnica block and marks a dramatic end to the conflict between the guilds. Three new guilds are introduced here: the Azorius Senate, the Cult of Rakdos, and the Simic Combine, all bringing their unique playstyles and strategies.
In Dissension, players can explore mechanics like Hellbent, which rewards aggressive play with no cards in hand, as well as Graft, which allows the movement of +1/+1 counters between creatures for maximum flexibility. Azorius focuses on control and legislation, Rakdos on chaos and swift aggression, while Simic explores biological evolution and growth.
Each Dissension Booster contains 15 cards, giving players the chance to get a combination of common, uncommon, and rare/mythic cards, including potentially powerful multicolored creatures and spells that characterize the Ravnica universe. There's also a chance to open foil cards to make your deck even more unique.
Contents:
15 Magic: The Gathering cards per booster
1 Rare or Mythic Rare card
3 Uncommons
10 Commons
Chance of foil cards

