New Eden
Specifikationer
Specifikationer
It is the year 2442, and Earth faces total destruction. Sea levels are rising irrevocably, and the vast depths of the oceans now lie above former landmasses. Inspired by Jules Verne's visions and equipped with the latest technology, a deep-sea city – "New Eden" – is being built, with its main dome standing on a "White Smoker," a vent on the ocean floor where warm water flows out at temperatures up to 300 °C.
This flow forms a fundamental resource for the inhabitants (represented in the game by coins), and from there, the station is continuously expanded with useful modules from the last mega-factories at the foot of Mount Everest or from the black market to obtain additional resources, points, and lucrative advantages. However, many of these well-intentioned actions can harm "New Eden." Will the station withstand the damage or collapse? Only those who balance progress and destruction can accumulate points in the final scoring. The one who has built the most points and thus the safest and most habitable station wins "New Eden."
In detail, New Eden lasts for three rounds. Each round, module cards are first revealed and placed in four rows. Players take turns buying a card from the supply, using oxygen to perform an action with a diver on a module, or passing. When buying a card, the cost can vary from 10 coins + 3 repaired damage to 1 coin + 1 damage. When a row is empty, all cards drop one step down, making them cheaper but potentially damaging. All cards on the supply are discarded once everyone has passed.
Once all players have passed, the black market phase begins. Each player draws three cards from the black market deck, while the remaining cards are placed in rows on the supply. Pay for any cards with coins and damage, then place the remaining cards in a row on the supply.
Players then bid on a row in the supply, where each row consists of a combination of discarded black market cards and empty spaces that allow you to move a diver and activate a module. Once all four rows have been auctioned off, players have a brief scoring and clean-up before the next round.
After three rounds, if your damage level exceeds the meter on your player board, you receive no points at the end of the game and only keep the points accumulated during the game. The player with the highest score wins.
Sleeves
114 pcs 44x67mm

