No-Tell Motel RPG
Specifikationer
Specifikationer
One victim. 15 suspects. Every night at the Stellar Motel is a parade of human stories, and you see it all from your perch behind a counter and a bit of plexiglass. But tonight was different: someone was murdered, and no one seems particularly interested in finding out who did it or why.
One chance to get it right. With a deck of cards, a die, a stack of dossiers, and your motel ledger, you’ll track the activities of your guests night after night. You’ll sift through gossip, innuendo, and what you surreptitiously observe to figure out who these people are, the surprising ways they’re connected to each other, and which one of them is guilty.
As the nights wear on, doubt will creep in, and certainty will become an illusion. So build your best case before you point a finger. Because if you’re wrong, a killer walks free, an innocent life is ruined, and your own might very well be in jeopardy.
Key Features
An original rules system using playing cards and a die to populate your motel with guests and create their activities, connections, gossip, and possible motives for murder.
A prologue and epilogue system that generates random victims and consequences for your accusation, ensuring no mystery ever plays out exactly the same.
16 pre-written NPC’s
to populate your murder mystery, each with mysterious motives and dangerous secrets.
No-Tell Motel is a 32-page zine written by Ken Lowery, with beautiful original cover and interior art by cartoonist Shawn McGuan and layout by Kelsea Zwerneman.

